Thursday, October 27, 2011

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Stereoscopy creates the illusion of three-dimensional depth from images on a two-dimensional plane. Human vision uses several cues to determine relative depths in a perceived scene. Some of these cues are:

All the above cues, with the exception of the first two, are present in traditional two-dimensional images such as paintings, photographs, and television. Stereoscopy is the enhancement of the illusion of depth in a photograph, movie, or other two-dimensional image by presenting a slightly different image to each eye, and thereby adding the first of these cues (stereopsis) as well. It is important to note that the second cue is still not satisfied and therefore the illusion of depth is incomplete.

Many 3D displays use this method to convey images. It was first invented by Sir Charles Wheatstone in 1838.

Wheatstone originally used his stereoscope (a rather bulky device) with drawings because photography was not yet available, yet his original paper seems to foresee the development of a realistic imaging method:


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For the purposes of illustration I have employed only outline figures, for had either shading or colouring been introduced it might be supposed that the effect was wholly or in part due to these circumstances, whereas by leaving them out of consideration no room is left to doubt that the entire effect of relief is owing to the simultaneous perception of the two monocular projections, one on each retina. But if it be required to obtain the most faithful resemblances of real objects, shadowing and colouring may properly be employed to heighten the effects. Careful attention would enable an artist to draw and paint the two component pictures, so as to present to the mind of the observer, in the resultant perception, perfect identity with the object represented. Flowers, crystals, busts, vases, instruments of various kinds, &c., might thus be represented so as not to be distinguished by sight from the real objects themselves.

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Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimensional data sets such as are produced by experimental data. An early patent for 3D imaging in cinema and television was granted to physicist Theodor V. Ionescu in 1936. Modern industrial three-dimensional photography may use 3D scanners to detect and record three-dimensional information. The three-dimensional depth information can be reconstructed from two images using a computer by corresponding the pixels in the left and right images (e.g.,). Solving the Correspondence problem in the field of Computer Vision aims to create meaningful depth information from two images.
The word stereoscopy derives from the Greek "στερεός" (stereos), "firm, solid" + "σκοπέω" (skopeō), "to look", "to see".

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These functions develop in early childhood. Some people who have strabismus disrupt the development of stereopsis, however orthoptics treatment can be used to improve binocular vision. A person's stereoacuity determines the minimum image disparity they can perceive as depth. Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2-D images, a stereogram. The easiest way to enhance depth perception in the brain is to provide the eyes of the viewer with two different images, representing two perspectives of the same object, with a minor deviation exactly equal to the perspectives that both eyes naturally receive in binocular vision. If eyestrain and distortion are to be avoided, each of the two 2-D images preferably should be presented to each eye of the viewer so that any object at infinite distance seen by the viewer should be perceived by that eye while it is oriented straight ahead, the viewer's eyes being neither crossed nor diverging. When the picture contains no object at infinite distance, such as a horizon or a cloud, the pictures should be spaced correspondingly closer together.

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